For flash/film/animation month over at #ArtHistoryProject I was given the
honour of chatting with one of my favourite flash game artists here on DeviantART, *steffne. I asked her a couple of questions and here is how the interview went.
Hello Stephanie! Could you tell us a bit about yourself?
Hihi there ^__^ I'm a 21 year old Games development student living in London! I have an undenying love for pancakes and vintage toys.Do you remember how you found DeviantART?
My friend ~Melissary was using it back when we were about 16 and kept pestering
I made an account but never started using it for a few years, when in College two friend's also started prodding me to use my account XD I guess I really owe it to
What is it that you love about Adobe Flash?
I love that it's vector based! Crisp lines can easily be achieved and it's easy to go back and alter things no matter how far through the design process you are!
It's also a relatively simple place to bring some life to your artwork, whether it's with interactive coding or animation.

Who is Calvin and what inspired you to create your Calvins Story Adventure Game?
Calvin's based on a real plush toy Capybara that I bought at MCM expo in 2010!
After the con I went back to *Princess-Peachie's hotel room. Someone in there
HE'S SO MANLY <333 Calvin goes just about everywhere with me, even the London underground! *u*
The actual game Calvin's Story was created for a "mini-assignment" at Uni. I only had 4 weeks to produce the entire game from start to finish.
I was encouraged to do something simpler, but I'm really stubborn once I get an idea in my head >.>
I spent 3 weeks on the graphics, leaving me with only a week to do the coding. Which was in a new language that I'd never used before ARGH.
Basically I didn't sleep for that entire week. I remember my flatmates waking
I can proudly say that I finished Calvin's story only a matter of hours before my deadline, HUZZAH!
Could you tell us more about your adorable play set flash games?
They're essentially a virtual doll house! I get a lot of people confusing them for an actual "game" and wondering what their objective is XD
They're designed to be "played with", just like you would a physical toy. Just without the worry of swallowing small parts or losing things and a bit of added magic with click-able hidden extras c: 80's and 90's vintage toys are my biggest inspiration for creating these, especially Polly Pockets.
The majority of the underneath of my bed is solely boxes of playset's
What advice would you give to anyone wanting to try Flash?
There's free trials which can be downloaded from the official Adobe website and plenty of tutorials scattered around DA and the general internet!
Drag and Drop dress up style games are super easy to make, I always link people
to this tutorial: [link] It's the exact same tutorial that I learnt from ^__^
Psst, the lady who made that tutorial has just had a baby! You should go Congratulate her hehe.

Any last words?
As with anything, these things take time to learn! The more hours you put into practising, the quicker you'll learn how it all works.
Each time you create something, try and learn something new. If you stop learning new things, you settle into a comfort zone and your skill level will inevitably stagnate. Have faith in yourself, you'll be able to achieve any goal you set so long as you don't stop trying.
I always keep my cringe-worthy old works available for viewing in my gallery, so you can see that this stuff isn't talent- it's a matter of putting in the effort!
Thank you so much for participating in the interview *steffne! You can find more of ~Steffe's artwork and check out all of her interactive flash games on her deviantartART page by clicking on the links.






























